rryan wrote:Hi Geert, what happens if you set beatloop_8 to 1?
This works fine, thanks! (The syntax shown in the WIKI is probably a bit misleading). This command also enables the corresponding beatloop button in the GUI so it works as expected.
Now that I got this working I also realise it's probably normal that 'engine.setvalue(this.group,"beatloop",8)' doens't enable the beatloop button because you can specify any number of beats.
Concerning the bug you filed; I'm using 'reloop_exit' to exit a loop. The advantage of this is that one controller button can be assigned to exit (or re-enter) any type of loop (a beatloop or a manual loop). I don't want to toggle a beatloop using one button because I want to be able to press the button again to trim the loop position, or to change the number of beats in the loop. The first would be comparable to how you would trim the 'loop-in' or 'loop-out' position of a manual loop, however I'll use it to move 'loop-in' and 'loop-out' at the same time so the length of the loop doesn't change. I guess this will still be possible with one of the new commands you proposed.