Compiling Mixxx for Mac OS X is a simple process once you have all dependancies and Qt set up properly. This guide assumes you have basic knowledge about using and compiling with the command line (eg: ./configure, make). If you don’t, there is a basic guide available at http://www.ee.surrey.ac.uk/Teaching/Unix/unix7.html.
This guide is written for Snow Leopard (10.6.x) and Leopard (10.5.x) but should work on Lion (10.7.x).
You will need the Xcode development tools installed.
Xcode 3.2.6 is the last version that can be downloaded for free for users of Snow Leopard (10.6.x) . Downloading it requires a free registration at Apple's developer site (but a paid developer program membership is not required). Download
Xcode 4.2 for Snow Leopard (10.6.x) requires that you have a PAID (99$/year) developer account, it can NOT be downloaded or updated from the Mac App Store (MAS). Download
Xcode 4.2 for Lion (10.7.x) can be downloaded for free from the Mac App Store (MAS), it will not install on Snow Leopard 10.6.x). Download
Older versions of Xcode can be be installed from your original Mac OS X Install Disc 2, look at this page for a guide.
If you need a specific older version, check the Apple download archive. Downloading it requires a free registration at Apple's developer site.
Mixxx relies on several external libraries for various features. Fortunately, you can automatically download and install most of these dependencies through MacPorts. MacPorts is a package management system that simplifies the installation of software on Mac OS X.
sudo port install scons libid3tag libmad portaudio libsndfile libogg libvorbis mp4v2 portmidi faad2 bzr taglib libshout2
After installing MacPorts, using MacPorts to install the required libraries is a simple process. Using the command sudo port install X, where X is the name of each library you’ll need, MacPorts will automatically download and install the required dependencies. This can be done one at time by entering single entries like sudo port install scons for each library listed above or all at once by entering the entire command given above.
Note that if you attempt to install everything at once and an error occurs in installation of a library, MacPorts will not continue past the library that caused the error. For example, if after entering the full command you receive an error with bzr, you’ll need to sort out the error and then finish the installation by entering sudo port install bzr taglib libshout2 to properly install bzr and then continue with installing taglib and libshout2.
If a library already happens to be installed on your computer, that's a time-saver, and you'll see something similar to this:
~/Music/mixxx>sudo port install libmad Skipping org.macports.activate (libmad ) since this port is already active ---> Cleaning libmad
Otherwise, MacPorts will automatically install the library and you'll see something similar to this:
~/Music/mixxx>sudo port install libid3tag Password: ---> Fetching libid3tag ---> Attempting to fetch libid3tag-0.15.1b.tar.gz from ftp://ftp.mars.org/pub/mpeg/ ---> Verifying checksum(s) for libid3tag ---> Extracting libid3tag ---> Configuring libid3tag ---> Building libid3tag with target all ---> Staging libid3tag into destroot ---> Installing libid3tag 0.15.1b_0 ---> Activating libid3tag 0.15.1b_0 ---> Cleaning libid3tag
Note that the password asked for is an admin password for your local machine. This is because you are going into super-user mode in order to write the libraries to your hard drive. It's basically a safe operation, but they put it behind a password so the area where the libraries are stored doesn't get touched very often.
If you get a message like this:
Error: Target org.macports.fetch returned: fetch failed
It probably means that the config file for port hasn't been updated. Perhaps there has been a newer version of the library released. You may be hosed at this point, but if you have an older version of the library already installed on your system, it may still compile and run properly.
You will need to install the following by hand for the compile process:
If you want to compile Mixxx, you'll need to download the source code. Either grab the source for the latest release off our downloads page, or checkout the latest Mixxx code:
bzr checkout lp:mixxx/1.9 (for old stable v1.9) bzr checkout lp:mixxx/1.10 (for current stable v1.10) bzr checkout lp:mixxx (for latest trunk)
If you got the source code from BZR, change to the newly created “mixxx” directory, and use scons to compile and install:
cd mixxx scons scons bundle
If it you get a message like:
Error: QT path does not exist or QT4 is not installed.
Then try the “scons” command above like this:
scons qtdir=/Developer
If it you get a message like:
d: warning: in /opt/local/lib/libGLU.dylib, file was built for unsupported file format which is not the architecture being linked (i386)
Then try the “scons” command above like this:
scons machine=x86_64
This should generate Mixxx.app. Generating the .app has some expensive scanning and relinking steps so if you want to avoid this you can skip 'scons bundle' and instead on the first run of mixxx run it as:
./mixxx --resourcePath res/
So that it records res/ in mixxx.cfg as where to find skins etc instead of dying at startup.
If you wanted to update later to a newer BZR snapshot, you would go back to the mixxx directory and run:
bzr update
If you want to work on Mixxx with XCode for an IDE:
This is taken from the Scons site, who have a pretty good description of how to get a scons project up and running in XCode: