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Things to do for v1.9.0

Vinyl control

MIDI Sub-system

  • Replace MidiCategory with MidiStatusByte permanently (see mididevice.cpp line 242.)
  • GUI changes:
    • Persistent mapping preset drop-down (don't return to “…” unless Clear All is pressed. If the user tweaks the mapping, say “<custom>” or something.)
    • Also clear the list of MIDI scripts when Clear All is pressed
    • Do not commit changes to the MIDI mapping tables unless OK is pressed in the preferences window. (I.e. allow pressing the Cancel button or the X on the preferences window to restore the MIDI mappings to their previous states.)


  • Position-based scratching (as opposed to the current velocity-based.) Script use cases:
    1. Relative: Tell the Engine to move the track X seconds forward/backward over Y seconds of real time. The engine will, without affecting play status, play all the samples between the current and target positions in the specified time (stretching as needed) and fire a signal when it's there, optionally holding at the target position until given further instruction. It must also queue requests so it ends up at the correct position.
    2. Absolute: Tell the Engine to move to absolute time X (in elapsed or remaining seconds) over Y seconds of real time. Otherwise same behavior as above.


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1.9.0_to_do_list.txt · Last modified: 2010/10/18 10:16 by pegasus