This is an old revision of the document!
Easy customization: We have provided the following customization variables at the top of the script you can set to your liking:
“red”(with quotes) to choose which LEDs mark the stored positions in TRIG & LOOP modes
1 Introduced in Mixxx v1.8.0 2 Introduced in Mixxx v1.9.1
Just open the
controllers/Stanton-SCS3d-scripts.js file in your favorite text editor (Wordpad works too) and you'll see these variables right near the top. Edit & save.
(except where noted)
While holding down the current mode button:
Hold the FX button down and touch any slider to reset it to center.
Hold the EQ button down and touch any slider to reset it to center.
The surface is configured as 11 buttons:
|1/8-beat loop||Loop In||2-beat loop|
|1/4-beat loop||Reloop/Exit||4-beat loop|
|1/2-beat loop||Reloop/Exit||8-beat loop|
|1-beat loop||Loop Out||16-beat loop|
The Reloop/Exit button lights up when a loop is active. If it happens to be an exact number of beats, the corresponding beat loop button will light up as well.
You can exit any loop by pressing Reloop/Exit (or a lit beat loop button.)
The surface is configured as three giant buttons:
This offers instant pitch change buttons in the following arrangements:
Key change (purple) - Center buttons are one semitone away from their vertical neighbors and the outside ones are three semitones away (for harmonic key changes.)
Notes (black) - Buttons correspond to major scale notes (ala Vestax Controller One.) This is most useful with a constant-pitch sound or chord. (You can generate one in Audacity.)
Remember you can return to the original pitch (tonic) by pressing B12 (under the pitch slider.)
Note that when you use one of these buttons, the pitch range is automatically set to 100% in order for the values to be set correctly.
Key change and Note modes were tuned with respect to 440Hz A (above middle C.)
1.7 also offered the following since looping was not available:
Fixed increment (red) - Each button sets the pitch 3.33% above or below its vertical neighbors.
These modes configure the surface as three separate banks of 12 buttons (lit up dim red for visibility) giving you a total of THIRTY-SIX hot cues! (Mixxx 1.8.0-1.9.0 internally supports just 32, so the center 4 buttons and the lower right one in the third bank (black) are inoperative. Mixxx 1.9.1+ supports 36 again.) The TRIG button will be red in bank 1, purple in bank 2, and black in bank 3.
The red LEDs flash when you press the corresponding button. The outer blue LEDs light when a cue point is set on that button. (Changeable with the markHotCues option mentioned at the top of this page.)
Vinyl2 Mode (purple)
Track Select Mode (black)
* Introduced in v1.8.0
To use this alternate mapping in Mixxx 2.0, select the mapping labeled “Stanton SCS.3d Alternate” from the drop down menu in the controller preferences.
Unless otherwise noted, the following controls have the same function in all modes.
The currently active deck/channel is shown by lighting one of B11 through B14 red (except for FX-mode where the selected FX chain is shown). B11 lights red for deck 1, B12 for deck 2, B13 for deck 3 and B14 for deck 4. See DECK and FX modes on how to control this.
A light spinning around the circle shows the track is playing. When the track nears its end (at -30 seconds), a blinking light will detach and run slower. When the spinning light reaches the blinking light, the track ends.
By touching one of the six mode buttons, you switch to that mode. Some modes have alternate overlays, you can switch to those by touching the mode again. The first overlay is red, the second blue, the third is purple. The following mode-overlays are available:
Modes are remembered per-deck. When you switch the deck, the mode last active for that deck will be selected.
By holding a mode button, a mode is enabled temporarily in hold-mode. When the button is released again, the device switches back to the previously selected mode. Some hold-modes enable alternative, often disruptive functionality. Most of the time you won't want to use the hold-modes on live decks (e.g. needledrop in VINYL) or you must be very cautious (assigning effect chains with FX).
Each mode will be explained in detail below.
FX mode allows you to control effects. Slider S2 controls the wet/dry mix of the current effect. Sliders S3, S4, and S5 control the first three effect knobs on the effect unit. (Specifically, the first effect of one of the four effect chains is controlled.)
The device remembers the selected effect per deck, so if you switch decks you also switch to the previously selected effect on that deck. Initially, effect slot 1 is selected for deck 1, slot 2 for deck 2 and so on.
To control another effect, buttons B11 through B14 allow you to switch. The currently active effect is shown in red where button B11 lights red when the first effect chain is selected, B12 for the second chain, B13 for chain 3, and B14 for chain 4. The buttons turn blue when the active deck is assigned to this effect chain. If the active effect is assigned to the current deck, the corresponding button will appear purple. If you don't see purple it means that the effect you're controlling is not assigned to the current deck.
For example, if the controller is on deck 2, has effect slot 2 selected, and effects 2 and 3 assigned, the four buttons would be lit as follows:
By holding FX, you can toggle assignment of the current deck to effect chains with buttons B11 through B14. B11 assigns effect chain 1, B12 assigns effect chain 2, B13 assigns chain 3, and B14 assigns chain 4 to the active deck. The effects that have the current deck assigned are shown in blue. While FX is held, S2 can be used to scroll through different effects. To load the next effect, touch top half of the slider and touch the bottom half to load the previous effect into the currently active effect slot.
When FX is held, the button for the active deck is shown in red. So if you want to assign the active effect to the active deck, press the button that is red. If the button is purple, pressing it would deactivate the active effect on the active deck.
Example on how to load an echo effect into chain 3 and assign it to channel 2:
In EQ mode, the central sliders S3, S4, S5 control low/mid/high EQs. Hold EQ to control pre-gain on S1 instead of volume. The other controls (low/mid/high/pitch) are reset to center when the control is touched while EQ is held.
By touching the circle you activate a loop over a certain number of beats. Touching on the right side will activate a beat-loop over 1, 2, 4, 8 etc beats, starting from the top. On the left side you get fractions 1/2, 1/4, 1/8 etc loops starting from the top. To leave the loop, touch center.
By touching the LOOP mode button again, the 'rolling' overlay comes on and the LOOP button turns blue. In rolling mode, the loop will be released as soon as you take your finger off the circle and the track will resume where it would have been without looping.
You can set hotcues and jump to hotcues in this mode. The circle is split into five fields (1: top left, 2: bottom left, 3: top right, 4: bottom right, 5: center) where touching the area will either set the hotcue if it was unset, or trigger the hotcue if it was set. When a hotcue is set, the blue lights next to it will light.
To clear a hotcue, hold TRIG and touch the corresponding field.
The first TRIG overlay (red light) controls hotcues 1 to 5, touching TRIG will switch to overlay two, controlling hotcues 6 to 10 (blue light), then overlay three, for cue points 11 to 15 (purple light).
The circle C1 functions as a jog-wheel, slide clockwise to speed-up the track. The center slider S4 can be used to raise and lower speed by holding it above or below center, respectively.
B11 jumps back one beat, B12 jumps forward. B13 and B14 control fast-reverse, fast-forward.
While VINYL is held, B11 through B14 set the pitch slider mode. The currently active mode lights blue. The different pitch slider modes are:
When VINYL is held, the SYNC button adjusts the beatgrid. When the track is not playing, the beatgrid is moved to the current track position. When the track is playing, the beatgrid is aligned with the other track's beatgrid.
A second overlay to VINYL (blue) enables scratching on the pad. Both the circle and the center slider (S4) can be used to scratch.
This mode is used to load tracks. When the current deck is not playing, an arrow pattern indicates that the currently selected track can be loaded into the deck by pressing the central field S4. Sliding on the circle C1 will scroll through the library.
B11 and B13 allow you to switch up and down between the library categories, while B12, B14 allow stepping through the library list one-by-one (the slider allows only coarse control).
When holding DECK, you can switch channels.
The corresponding button turns red. The active deck is shown on the buttons in all modes except FX.
The controller keeps its mode per deck. So when changing deck, the mode will switch to the mode previously used on that deck.
Note that the active deck is synced with the Stanton SCS.3m, so when switching between decks 1 and 3, or 2 and 4 the other device changes as well.
Images courtesy of Stanton Magnetics, Inc.